An overview of the perk VFX: Once an enemy is affected with one of the Void debuffs, doing damage with the gun will siphon those effects into the weapon until the perk is charged. Once charged, holding down reload will apply those debuffs with every shot.
Overview In ADS: The scope (done by Jesse Hall) marks which effects are siphoned, and when the perk is ready to activate.
Overview in 3rd Person: The VFX crawls along the gun with every successful shot on a Void-debuffed enemy, acting as a status meter of sorts for the perk.
VFX when the perk is 50% charged.
VFX when the perk is 100% charged.
VFX on the "In Finality" Ornament when the perk is 50% charged.
VFX on the "In Finality" Ornament when the perk is 100% charged.
This is a showcase of the VFX work I did for The Witch Queen Raid Exotic Pulse Rifle: Collective Obligation. This weapon is the rare exotic drop obtainable in the raid "Vow of the Disciple". I wanted to create an organic, endlessly shifting look that felt like the coating was created from the void damage and then absorbed back into the "skin" of the weapon as the perk drained. I worked alongside Ricky Oh (Hard Surface) and Jesse Hall (Scope UI) in order to create VFX that effectively communicated the exotic perk status of the weapon.
Special Thanks:
Ricky Oh: Hard-Surface
https://www.artstation.com/rickyoh
Jesse Hall: Scope UI
https://www.artstation.com/indy1440
Mark Flieg, Travis Treadway: Rewards VFX Team
https://www.artstation.com/mfliegjr
https://www.artstation.com/travistreadway55
Dave Samuel: Systems VFX Lead
Drexler Rowe: Composition
https://www.artstation.com/drexler_rowe
Tobias Kwan: Concept
https://www.artstation.com/tobiaskwan
And to everyone else at Bungie who helped support me and contributed to this wonderful world. "Teams are stronger than heroes".