Nessa's Oblation - Shotgun
Rufus's Fury - Auto Rifle
Koraxis's Distress - Heavy Grenade Launcher
Briar's Contempt - Linear Fusion Rifle
Mykel's Reverence - Sidearm
Acasia's Dejection - Trace Rifle
A showcase of the work I did converting Ze'ev Harris's wonderful shader for the "Root of Nightmares" Raid weapons to be visible in the Inspection Screen. This took a lot of behind the scenes technical work to get it to function in one way while in the Inspection screen but remain reactive to gameplay elements while in-game, due to it needing to have both functions on the same shader. We went with a softer, more muted tone for the Inspection Screen variant to hint at the cool functionality when Players fire the weapons in game.
Special Thanks:
Mark Flieg: Rewards VFX Lead
https://www.artstation.com/mfliegjr
Ze'ev Harris: Hard-Surface, Original Shader
https://www.artstation.com/zharris
Michael Climer: Hard Surface Lead
https://www.artstation.com/mclimer