Destiny 2: Season of the Deep: Inspection Screen Overhaul

Weapons can now be rotated, have their VFX play, and no longer are Depth-of-Field blurred while in the Inspection Screen

Likewise, Ships can now be rotated, have their contrails previewed, and also no longer have Depth-of-Field blur while in the Inspection Screen

No Time To Explain

Touch of Malice

Outbreak Perfected

Quicksilver Storm

Witherhoard

The Navigator

Ager's Scepter

Conditional Finality

Bad Juju

Different Times

A Distant Pull

Rapacious Appetite

Until It's Return

Targeted Redaction

Lord Of Wolves

Hierarchy Of Needs

Centrifuse

Ruinous Effigy

Merciless

Anarchy

Winterbite

One Thousand Voices

Sleeper Stimulant

Worldline: Zero

Deathbringer

Thin Precipice

In Season of the Deep, we made some long requested fixes for the Inspection Screen and Eververse preview screens. This was a small team endeavor to solve some of the longer existing problems for players who wanted to make informed fashion decisions. With the way the Gear preview system is setup, it wasn't as easy as just checking a box, this required setting up some complex logic gates to load the correct VFX system for the correct weapon/ornament, or properly convey the correct gameplay parameters to a screen which has no concept of what those may be. The results of this effort speaks for itself, you can now do the following when previewing your gear, whether in the Eververse store or your inventory.

Weapons:
-Rotate them!
-View their ambient VFX!
-No more DoF blur so you can see your entire weapon!

Ships:
-Rotate them!
-Preview their contrails!
-No more DoF blur so you can see your entire Ship!

Armor:
-No more DoF blur so you can see your entire Armor Piece!

These improvements could not have been done without the help of Cinematic Technical Artist Fritzie Mercado, Associate Engineer Amir Azmi, and PGSW Feature Lead James O'Donnell. These individuals took time out of their day in order to walk me through some of the more unknown systems in order for us to come up with a systemic and sustainable solution for future weapons/ornaments, and I thank them deeply :)

More Special Thanks:
-AJ Novak: Audio Design
-Mark Flieg: Rewards VFX Lead
-Pete Kugler: Narrative Systems Engineer

Album
Date
June 12, 2023